dc.contributor.author | Mochocki, Michał | |
dc.date.accessioned | 2019-01-15T10:19:14Z | |
dc.date.available | 2019-01-15T10:19:14Z | |
dc.date.issued | 2018 | |
dc.identifier.citation | Mochocki M. (ed.), Game Design Curriculum White Paper 2.0, Poznań 2018. | en_US |
dc.identifier.uri | http://repozytorium.ukw.edu.pl//handle/item/5723 | |
dc.description.abstract | The curriculum design project explores the possibility of creating a universal game
design core curriculum, flexible enough to be either a component of 3- and 4-year
degrees or the core of 1- or 2-year programmes. In the long run, it aims to develop
efficient higher-ed programmes in game design in collaboration with the game
industry and academia. Its focus on game designer’s versatile skillset should make it
applicable to technical, artistic, management, education, and humanities-based
degrees. It is a non-profit academic project run by the Games Research Association of Poland
and endorsed by Game Industry Conference. The project is based on 5 years of
experience with GAMEDEC: Game Studies & Design at Kazimierz Wielki University
(UKW) in Bydgoszcz, launched in 2013. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Games Research Association of Poland | en_US |
dc.rights | Uznanie autorstwa-Na tych samych warunkach 3.0 Polska | * |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/3.0/pl/ | * |
dc.subject | Game Studies | en_US |
dc.subject | Game Studies | en_US |
dc.subject | GAMEDEC: Game Studies & Design | en_US |
dc.subject | Games Research Association of Poland | en_US |
dc.subject | Game Industry Conference | en_US |
dc.title | Game Design Curriculum White Paper 2.0 | en_US |
dc.title.alternative | Game Design Core Curriculum (ver. 1.0) | en_US |
dc.title.alternative | Example: Game Studies & Design B.A. for Humanities | en_US |
dc.title.alternative | Feedback to Chapter 2 from students employed in games | en_US |
dc.title.alternative | Survey Feedback to Game Design Core Curriculum | en_US |
dc.type | Book | en_US |