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dc.contributor.authorMochocki, Michał
dc.identifier.citationMochocki M. (ed.), Game Design Curriculum White Paper 2.0, Poznań 2018.en_US
dc.description.abstractThe curriculum design project explores the possibility of creating a universal game design core curriculum, flexible enough to be either a component of 3- and 4-year degrees or the core of 1- or 2-year programmes. In the long run, it aims to develop efficient higher-ed programmes in game design in collaboration with the game industry and academia. Its focus on game designer’s versatile skillset should make it applicable to technical, artistic, management, education, and humanities-based degrees. It is a non-profit academic project run by the Games Research Association of Poland and endorsed by Game Industry Conference. The project is based on 5 years of experience with GAMEDEC: Game Studies & Design at Kazimierz Wielki University (UKW) in Bydgoszcz, launched in 2013.en_US
dc.publisherGames Research Association of Polanden_US
dc.rightsUznanie autorstwa-Na tych samych warunkach 3.0 Polska*
dc.subjectGame Studiesen_US
dc.subjectGame Studiesen_US
dc.subjectGAMEDEC: Game Studies & Designen_US
dc.subjectGames Research Association of Polanden_US
dc.subjectGame Industry Conferenceen_US
dc.titleGame Design Curriculum White Paper 2.0en_US
dc.title.alternativeGame Design Core Curriculum (ver. 1.0)en_US
dc.title.alternativeExample: Game Studies & Design B.A. for Humanitiesen_US
dc.title.alternativeFeedback to Chapter 2 from students employed in gamesen_US
dc.title.alternativeSurvey Feedback to Game Design Core Curriculumen_US

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