Story beats in videogames as value-driven choice-based unit operations
Ładowanie...
Data
Autorzy
Tytuł czasopisma
ISSN czasopisma
Tytuł tomu
Wydawca
Abstrakt
We present a framework of story beats, defined as microunits of dramatic action, as a tool for the
ludonarrative analysis of videogames. First, we explain the Goal - Action - Reaction - Outcome model
of the story beat. Then, we present six types of story beats, Action, Interaction, Inaction, Mental,
Emotion, and Sensory, providing videogame examples for each category. In the second half of the
paper, we contextualise this framework in the classic game studies theory of videogame narrative and
player action: unit operations, gamic action, anatomy of choice, and game design patterns, wrapping
it up in the most recent trends in cognitive narratology. Ultimately, we present the story beat as
a ludonarrative unit, working simultaneously as a ‘unit operation’ in the study of games as systems,
and as a microunit of character action in narrative analysis. The conclusion outlines prospective
directions for using story beats in formal, experiential, and cultural game research.
Opis
Słowa kluczowe
Cytowanie
Mochocki M., Koskimaa R.: Story beats in videogames as value-driven choice-based unit operations. Images 2021, Vol. 29, no 38, pp. 5-31.
Kolekcje
Poparcie
Recenzja
Uzupełnione przez
Odwołania
Licencja Creative Commons
O ile nie zaznaczono inaczej, licencja tego elementu jest opisana jako Uznanie autorstwa 3.0 Polska
